Fallen Earth PC
| Hardware Platform | Pc |
| Publisher | Southpeak |
| ESRB Age Rating | Mature |
| Operating System | Windows Vista |
| Features |
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| EAN | 0612561500372 |
| MPN | 50037 |
| Brand | Southpeak |
| Format |
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| UPC | 612561500372 |
| Label | Southpeak |
| Edition | Standard |
| Title | Fallen Earth |
| Studio | Southpeak |
| Platform |
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| Genre | fighting_action_games |
| Model | 50037 |
| Release Date | 2009-09-29 |
| Manufacturer | Southpeak |
Review by SwissDan, 2010-07-27
I tried this game in beta and initially did not enjoy it, however Icarus has really done a reat job since release and have fixed all the issues I had.
This is good sandbox experience, has one of the better current crafting systems (although SWG was better) and I feel really quite immersed in the post apoc world.
I recommend giving the free trial a go if you are at all interested in a deeper MMO experience.
Review by GalCalif, 2010-05-18
I would love to give this title more than 5 stars. It has a really good post apocalypse feel to it, it mixes crafting in well to the RPG story. It is great to gallop into a town and see other players' horses all outside of a bank or workshop. The RPG story line is pretty well thought out and varies enough that you can replay at least a couple times just for fun. The faction system works well. The pace of action is tuned extremely well so that it is both challenging and at the same time relaxing because of the great ambiance and feeling of the game and game environment. I don't mind paying the monthly fee even if I am too busy to play, because this company deserves every penny for making such a great product! Plus, they are keeping up with new content and updates and new in game events and game improvements. It had a few glitches at launch, but largely they are gone now.
Review by Alan R, 2010-02-25
I'm not into apocalyptic settings in games, but I thought I would give this game a go when it came out. It surprisingly appealed to me due to it's giant open world, deep character development, crafting options and community. Since that time, let me tell you, I have NEVER seen such a dedicated development team. There have been countless content updates and patches since it's release and they just keep adding more and more. Also, there are always GMs on the chat channel which is great. They really seem to care about their world and their customers, and it's refreshing to see that. Also, there are NO microtransactions which is awesome.
I HIGHLY recommend giving this game a try.
Review by E. Oxenberg, 2010-02-21
Liked Fallout 3? You're the gamer that Fallen Earth is looking for. From the "scavenge every part of your zone" to "click-and-shoot" 3rd person views, this is a game that leans heavily on that Game Of The Year predecessor.
However, unlike Fallout 3, you'll create everything you need to survive in the wilderness, and that's not easy. The big driver in Fallen Earth is crafting, where you make everything from dinner to vehicles. Nothing you pick up is ready-to-go, so you'll spend an inordinate amount of time collecting raw materials.
You can only craft things you're taught however, and that's tough too since there's no system to tell you "you already know that" when you're buying from a vendor. And the crafting menus (they really are like restaurant menus, not just dialog boxes) don't make it a lot easier. I found the various books, schematics and diagrams listed confusing. Plus, you never know when you'll acquire these needed training books just by fulfilling missions, so you're in effect penalized for buying early.
Another issue is the limited amount of storage you have. If you need to collect hundreds of raw materials to make food, clothes, weapons, vehicles, etc., you need a lot of storage, and you don't get it in Fallen Earth. Whereas in World of Warcraft (WOW), for example, you can create or buy ever-larger bags to carry things in, Fallen Earth give you a set-storage gear bag, a set-storage bank vault, and varying amounts of space in your vehicles (which you definitely need to get around in the large area maps). The one-two punch of needing hundreds of items in your bag just to operate at a minimal level and having a fixed bag capacity is painful; I run out of space during almost every mission, and I'm a lowbie!
The map system is limited. The mini-map shows you your immediate surroundings, but the main map only shows that same area closer up. You can't scroll or drag to find a vendor or mission icon outside the map area without traveling there. You can't zoom out to see more of the zone. And you can't see more than one mission marker at a time, making efficient runs almost impossible. I only hope they allow 3-rd party add-ons to fix some of these shortcomings, because it's a real bear as it is now to accomplish tasks in any kind of efficient manner.
Leveling can be painfully slow. It took me a week to get to level 5. Creatures can kill you fast, since you don't have the materials to craft better weapons or armor. Finished-item drops are rare, so you can't really depend on acquiring better gear from combat. Your "mount" (a horse or vehicle) is persistent in the world, so if you die, they stay where you left them. There are garages to find and bring back remote vehicles, but they're hard to find and never in town, so it's usually faster to run back to your death site than to get your mount towed back to town.
The last aspect of Fallen Earth that makes it less enjoyable is that there's no community behind it yet, as opposed to WOW, for example. So there are no FAQs, game guides, map helpers or online databases to help you figure out what to do and how to be more efficient.
So: here's a game with a cool premise, lots of potential, and interesting social complexity, hampered by somewhat cumbersome game mechanics, a lack of infrastructure, issues related to it's relative youth. In a year or two, with some patches and enhancements, this'll be a pretty fun experience. Right now, you have to be an early-adopter with plenty of grit and determination, just like a resident of...Fallen Earth.
Review by M. Madsen, 2009-12-27
rerote this to make a tiny bit more sense :)
I usually wait about 7 months after an MMO is out, so not I went to their website and got the free trial going, no problems with that.
[...]
Then I started it up and it updated the game, took about 45 min then I put in my name and password and went to the character creation screen.
the character creation was better then I thought it would be, plenty of choices so far and they look good both men and women. Tattoos face paint piercings. But I just went with your average tough dude with some cool eyes that look like some sort of nova in my eyes, you got to see it for your self.
But anyways, I did the tutorials and imo it gave a lot of good info in an entertaining way. It did not just plop me out into the main world & the game gave me the choice to still learn while in the main world witch I did.
I got a old nag beginer hourse in one of the tutorials and it rides real nice but slow but faster then walking.
There are many different aspects of your character to developed with traits and abilities you give points into were as going up levels gives you points to give not just giving you abilities givin to you by the game but you pick and choose your self.
The world is huge, it take anout 2 hrs to ride a motor cycle across it I was told, it looked about 70 towns and even some cities, cities are not huge like Washington D.C, but hopefully that is something they can get into in the future. They did hint that we would not be getting out into the rest of the united states and world "YET".
one thing I think is cool is that at 1st you got some room to learn, then you got PvP but meaningful, thank you! :) Then you got cities & towns to take over or just try and take back from who ever group owns it and you get special extra missions then like in Tabula Rasa
BTW this game is much more ahead of wear poor Tabula Rasa was at this time frame. nothing major is missing.
It got a crafting economy especially at higher levels witch are btw not that hard to get to but just still need to be earned. In other words in other games like EQ II I liked the game but it kept getting old and I could never last long enough to get past 1 forth of the levels, Guild Wars is a good game imo but this is even better and travel is better spreading everyone out into what feel like a real world.
no walls or anything like that you can seamlessly go to wear ever you want on the map/world but I suggest to still take in the main storylines.
good ambient sound etc...
lots of gear choices
lots of story and history witch I love!
ability to get with other people with levels not being an issue like in most mmo's
awesome community, yes!
not a loot based game, more of a player driven economy but there is lots of loot you get for use in crafting, all sorts of stuff, and crafting is malti faceted.
Also cars and ATV's and vehicles are in good order at this time, good to go and you can fight on them!!!
There are I'm sure boring ways to play this or ANY mmorpg but this game is NOT boring especially if you just don't try and run though it blind and take our time to learn the game slowly as part of the fun. Meaning it is a game for people who want more of a chalange then WoW but less the EVE.
btw there were like 10 different city location to choose from to start at after main tutorial in the Hoover dam witch is a good start to the big story lines every wear.
I like the story lines and so not getting bored although not boring anyways with everything you can do, and now you got like your own camps you can do out in the boonies between towns & cities with a group of others is cool too.
One thing I would want in the future is huge cities like Chicago or something would be cool but what they got now it not bad at all.
And for now at least ONE world sever like EVE, well actualy EVE has 2 afaik the other being in china or something.
P.S. that's all I could think of to say for now but there is so much more to this game and I was pleasantly suprised.